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It's easy for Beginners to learn just by watching a few short videos that point out how to move your players. The concept is simple - you are playing regular football, but you are only moving a few of your football players a few yards for a few seconds. Each team takes turn rolling dice to see how many players they can move per turn, Then you move the player pieces just as you would in a regular football game.
This video is more instructional. The narrator explains the moves and what to look at for.
Let's Get Started with a simple and quick example game.
There are two types of player pieces, LINEMEN and BACKS:
🏈 The Linemen are rectangular and when lined up next to each other form a line. They can BLOCK or PUSH other player pieces. They are stronger but slower than the Backs.
🏈 The BACKS are "Ball Carriers" which means they can carry the ball via Pass or Run. The Backs are rectangular in shape and faster than the linemen, but have less power to block or push.
The Challenging Dice and the 2 Footballs are passed to the offense.
🏈 The Challenging Dice and the 2 Footballs are passed to each team while at Offense which is the HOME team in this example. Both teams place the yard markers on the scoreboard, the downs, and the Line of Scrimmage (LOS) yard marker.
🏈 The LOS yard markers are placed on the 20-yardline for standard Grid-Football, but for this example we will place it at mid-field to Play the MId-Field version of the game. This is good for practice and it is the quickest scoring game version option. Line up 5 Standard Linemen and 4 Standard Backs as shown below.
Offense rolls 2 dice first, then moves its player pieces. Linemen are rectangular and Backs are triangular. One of the dice is used to move the Linemen and the other used for the Backs. You can also combine them to move only one player piece type.
The Defense rolls next and moves its players.
🏈 Game Play: Typically the game starts at the 20-yard line, and the offense has 4 downs to score, but in this practice example we will start play at mid-field and each team has only 1 down at offense. This is the fastest way to play a game and a good way to learn the rules.
There are several options to play this game, all of which utilize a variation of the same rules. You can adjust these options so that a game lasts as long as a regulation football game by using the standard scoring and method, or you can adjust it so that the game is over in less than 20 minutes, which is what we are demonstrating first by playing Mid-Field play method with quick-scoring.
There are two types of play methods:
Standard Grid-Football: This method of play is just like standard American football. However there is no kickoff. The offense starts at the 20-yard line and has 4 downs to complete a Field Touchdown which is worth 10 points [ or 10 yards]. Whichever team reaches 100 yards (1 Game Touchdown) at the end of a Drive Inning wins !
"Mid-Field" Method of Play: To make the game play quicker, you start at mid-field and each team has only 1 down per drive. There is 1 offensive play per team. This play method is good for beginners to learn and for all play levels to practice. By starting at mid-field and allowing only 1 down (one play), teams do not have long to wait before they have the ball.
There are two types of scoring:
Standard Scoring: This football field is a simulation of a 10-yard field. You can tell by the size of the players and the endzone. The white yard 10-yard markings are there for reference. See the black yard markings along the sideline for the actual yardage which is 10 yards. When you score a touchdown on the game it is similar to getting a first down. With "Standard Grid-Football Scoring" you gain 10 points (or yards) for a touchdown on the field, also called a Field Touchdown. A Game Touchdown is 100 points (or 100 yards) on the scoreboard. The first team to get a Game Touchdown at the end of a Drive Inning wins !
"Quick-Score" method of Scoring: The Quick-Score method counts yardage gained on each drive whether a touchdown is made or not. With the Quick Score method you can start at the twenty yard line or at the 50-yard line (Standard or Mid-Field). You have 1 down to gain as much yardage as you can in 1 play. At the end of the play, you add the yardage gained to the scoreboard regardless of whether you reached the endzone or not. If the offense moves the ball 30 yards but does not score a touchdown, those 30 yards/points are counted on the scoreboard. If the offense scores a Feld Touchdown the score is incremented by the 50-yards gained plus a 20 point bonus, which is 70 points total. You can see how it is possible to finish a game with only 2 or 3 drives. When you gain points regardless of whether or not you reach the endzone, using the white yard markings to keep score, it is called the Quick-Score method.
We will demonstrate a practice sample play using the "Mid-Field" version of the game with Quick-Scoring.
This is a fun game because each team has only 1 down at offense so you are not waiting long for your turn at offense, and you can complete a full game in less than 20 minutes. Once you feel comfortable with the rules, you can Play a full field version of the game.
Typically the game starts at the 20-yard line, and the offense has 4 downs to score, but in this practice example we will play Mid-Field where each side has only 1 down at offense. This is the fastest way to play a game and a good way to learn the rules.
There are several play levels to Grid_Football, Beginner, Colege and Pro-Football play level.
all of which utilize a variation of the same rules. You can adjust these options so that a game lasts as long as a regulation football game (3 or 4 hours), or you can adjust it so that the game is over in less than 20 minutes, which is what we are demonstrating first.
Scoring: This football field is a simulation of a 10-yard field. You can tell by the size of the players and the endzone. The white yard markings are there for reference and are also used for scoring sometimes, as in this example. If the offense moves the ball 30 yards but does not score a touchdown, those 30 yards (points) are counted on the scoreboard. If the offense scores a field touchdown the score is incremented the 50-yards gained plus a 20 point bonus, which is 70 yards total. You can see how it is possible to finish a game with only 2 or 3 drives. When using the white yard markings to keep score, it is called the Quick-Score method.
"Quick-Score" Method of Scoring: The quick-score method uses yardage gained on each drive whether a touchdown is made or not. With the quick score method you can start at the 20-yard line and take 4 downs to gain as much yardage as you can (80yds + 20 bonus = 100 yds). After 4 downs, you add up the yardage using the white yard markings. For example if you are tackled at the 1-yard line (white marking is 10-yard mark), then you get 70 yards because you gained 30 yards to mid-field and another 40 yards to the 10-yard mark.
"Mid-Field" Method of Play: To make the game play even quicker, you start at mid-field and each team has only 1 down per drive, which means there is 1 play per team. This play method is good for beginners to learn and for all play levels to practice. By starting at mid-field and allowing only 1 down (one play) per drive per team, teams do not have long to wait before they get the ball at offense.
Shown below is a sample play using the "Mid-Field" version of the game with beginner-level rules. It is the same as a standard "Grid-Football" game except there is only 1 down per drive per team, and the Line of Scrimmage" (LOS) is always at mid-field (50-yard line).
This is a fun game because each team has only 1 down at offense so you are not waiting long for your turn at offense, and you can complete a full game in 10 to 20 minutes. When both teams complete one offensive drive it is considered a "drive inning". The game must end at the end of a drive inning so both teams have an equal number of turns at offense by the end of the game.
Any yards gained on a team's drive are added to the scoreboard even if a touchdown is not made. For example, if you complete a pass (or run) for 30 yards but you are tackled before reaching the endzone, then 30 points (yards) are added to the scoreboard. This is a very quick game because it will only take a few drives for a team to reach 100 yards to win.
The HOME team (blue) will have the ball first and the VISITORS (red) will have the last drive. This is a courtesy to the visiting team because it is a slight advantage to have the ball last.
First, the HOME team lines up the offensive player pieces on one side of the of the LOS. Then the VISITORS line up their defensive players on the other side to counter the offense's lineup. There are 2 player piece types: Linemen and Backs. The Linemen are rectangular and the Backs are triangular.
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There are several options to play this game, all of which utilize the same rules. You can adjust these options so that a game lasts as long as a regulation football game (3 or 4 hours), or you can adjust it so that the game is over in less than 20 minutes, with a winner.
These are the methods you can adjust:
Regular-scoring - This football field is a simulation of a 10-yard field. The white yard markings are there for reference. When a touchdown is made on the field, on the scoreboard you get 10 points (or 10 yards), just like a first down. To win you must score 10 times to reach 100 yards, which is one Game Touchdown. This is the longest version of the game.
Quick-Score Method - The quick-score method uses yardage gained on each drive whether a touchdown is made or not. With the quick score method you can start at the 20-yard line and take 4 downs to gain as much yardage as you can. After 4 downs, you add up the yardage using the white yard markings. For example if you are tackled at the 1-yard line (white marking is 10-yard mark), then you get 70 yards because you gained 30 yards to mid-field and another 40 yards to the 10-yard mark.
Mid-Field Method - To make the game play even quicker, you start at mid-field and each team has only 1 down per drive, which means there is 1 play per team. This play method is good for beginners to learn and for all play levels to practice. By starting at mid-field and allowing only 1 down (one play) per drive per team, teams do not have long to wait before they get the ball at offense.
Timing-Method - You can set a timer to any length of time you want to play for the half or for the entire game. When the timer goes off then you complete the drive inning and check the score.
There is also quick-scoring method of game play so that a game can be over in less than 15 minutes.
minutes, and a full 3 hour version for serious players. You can adjust the rules for any length of play. See "Rules" and Sample Plays" sections for details.
there is a quickso that a team can win within 10 to 20 minutes, and a full 3 hour version for serious players. You can adjust the rules for any length of play. See "Rules" and Sample Plays" sections for details.
is a quick-scoring way to play the game and there is a quickso that a team can win within 10 to 20 minutes, and a full 3 hour version for serious players. You can adjust the rules for any length of play. See "Rules" and Sample Plays" sections for details.
Shown below is a sample play using the "Mid-Field" version of the game with beginner-level rules. It is the same as a standard "Grid-Football" game except there is only 1 down per drive per team, and the Line of Scrimmage" (LOS) is always at mid-field (50-yard line).
This is a fun game because each team has only 1 down at offense so you are not waiting long for your turn at offense, and you can complete a full game in 10 to 20 minutes. When both teams complete one offensive drive it is considered a "drive inning". The game must end at the end of a drive inning so both teams have an equal number of turns at offense by the end of the game.
Any yards gained on a team's drive are added to the scoreboard even if a touchdown is not made. For example, if you complete a pass (or run) for 30 yards but you are tackled before reaching the endzone, then 30 points (yards) are added to the scoreboard. This is a very quick game because it will only take a few drives for a team to reach 100 yards to win.
The HOME team (blue) will have the ball first and the VISITORS (red) will have the last drive. This is a courtesy to the visiting team because it is a slight advantage to have the ball last.
First, the HOME team lines up the offensive player pieces on one side of the of the LOS. Then the VISITORS line up their defensive players on the other side to counter the offense's lineup. There are 2 player piece types: Linemen and Backs. The Linemen are rectangular and the Backs are triangular.
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GRID-FOOTBALL Game
The HOME team offers the the VISITOR team the option of playing offense first or last. By default the HOME team is offense for first drive of the game, and the VISITOR team has the last drive which is a small advantage.
One player can control the Backs and another can control the Linemen. A third player can take the role as team coach who is responsible for making various important decisions and arbitrating between the Back coach and the Linemen coach. They can take turns on each play or drive.
The game takes the amount of time of a Football game shown as in a slow motion replay. Each dice roll represents 2 to 4 seconds. So it typically takes 2 to 4 rolls to determine the outcome of a play. If the offense pushes past 5 rolls of the dice the odds of a sack increase exponentially, but the chance of making a big play such as long pass also increase which makes the game very exciting for everyone playing as well as those watching.
The game takes minutes to learn. There are 2 types of player pieces, Linemen and Backs. Each team rolls 2 dice. One die is typically used for the linemen and the other is used for the backs, but a team can choose to use the total energy from both dice for just one player type. On each role the energy units from the dice are used to move the player pieces. Each lineman can move 2 spaces forward and 1 back. The backs can move 3 spaces forward and 2 spaces backward. There is one "Star Lineman" and one "Star Back" and each can move 1 more space per dice roll than the standard player pieces.
MID-FIELD Game
You can play a simplified version of this game in as quickly as 10 -20 minutes. Both teams start at mid-field and get only 1 down on each turn. The Home team and the VISITOR team has 1 down to try to score as many yards as possible. At the end of the down the gained yardage is added to the scoreboard, even if there was no field touchdown. For example, if there was no touchdown but the ball moved 30 yards (via pass or run), then 30 is added to the scoreboard. Play continues until one team passes 100 yds (points) by the end of a drive inning. A drive inning is when each team has played offense once.
Play Levels: This game can be played at the beginner level where there are 3 (or more) Linemen and 4 Backs. At the College there is a minimum of 4 Linemen, an at the pro-level there are 5 Linemen. This is a good practice game because the game ends quickly, and you can learn the rules faster.
Everything you need is on the game board. The game is played on the field with the player pieces and football. The downs and scoreboard are on the side. Each team has 3 yard markers (3 red, 3 blue) that slide up and down the field and sidelines. They each have a yard marker that keeps track of the line of scrimmage (LOS). Each side has a marker for the scoreboard to keep track of the score. Both sides track the down number so there is no "debate". The same type of yard marker is used for all 3 purposes.
This game board contains most of the game. Each side has an extra "Star" player piece which has special talents that they keep on the sideline which is swapped in the game at certain times. Each side has a hexagonally shaped piece on the sideline that is used to hold the ball during a pass and can also be used to visualize moves before they are made, sort of like in chess when you hold your finger on a piece while you decide to make the move permanent. Each side has a dice shaker to roll the dice (optional).
This appears to be a very simple game. When using beginner (amateur) rules, you can start playing within 5 to 10 minutes of reading the basic rules with a basic knowledge of football. There is a fair amount of strategy and some luck involved. When using college-level rules you'll realize that there is much more strategy than first appears to this game. You will want to read more rules to see how challenging it can be. The pro-level of play requires a lot of strategy and virtually no luck at all, equivalent but still not as difficult as chess. A good pro-level player is someone who understands football strategy very well, and can also play games like backgammon or checkers or even chess very well. An expert at the game, "Go" will love this game especially at the pro-level, and probably mop up all opponents.
The game follows the "Home-Rules" convention such that the home team (owner of the game board) decides which rules are incorporated in the game, but the visiting team must be aware at the beginning of the game. For example you can start with beginner rules but itemize which college and pro rules to incorporate.
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under construction...
This video shows you how quick you can open the box and start playing at the beginner level. It shows you the basic moves of the Backs (3 forward, 2 sideways, 2 backwards) and the Linemen (2 forward, 2 sideways, 1 back) and the initial setup and how to start to play.
Pro-level Sample Play.
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