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Signed in as:
filler@godaddy.com
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
This Promo shows you how easy and fun it is to start playing. The Sample plays shows you some basic moves you can use to develop strategies that work best for you and against your "friends and family".
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Demonstrates how to make a lateral Pass and run with the ball
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Demonstrates how to control the pocket on Offense and Defense. QB run Pass run with the ball
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Game Play: Standard Football or Mid-Field (LOS at 50 and only 1 down)
There are 2 ways to play the game. You may want to go straight to playing "Standard Football" because it plays the way you see on TV, but it is recommended to play "Mid-Field" first just to get used to the rules and general game play, plus the game is over in about 15 minutes.
The "Standard Football" version of the game can also be played relatively quickly, say 30 to 45 minutes by adjusting the time or the score goal. The full version takes about as much time as a real football game. It is best suited for serious competitive players that understand how to play. You can adjust the rules for any length of play. See "Rules section" for details.
The first sample play shown below using the "Mid-Field" version of the game with beginner-level rules and some college and pro rules. It is the same as a standard "Grid-Football" game except there is only 1 down per drive per team, and the Line of Scrimmage" (LOS) is always at mid-field (50-yard line).
"Mid-Field" is a quick version of the game so that you can win within 10 to 20 minutes. Once you play a few times you will want to move to the full version of the game because that is what you are used to and it is much more challenging. The only difference is with "Mid-Field" you start at mid-field and have only one down per team drive.
This is a fun way to learn to play because each team has only 1 down at offense so you are not waiting long for your turn at offense, and you can complete a full game in 10 to 20 minutes.
Note: When both teams complete one offensive drive it is considered a "drive inning". The game must end at the end of a drive inning so both teams have an equal number of turns at offense by the end of the game.
Mid-Field Rules: Any yards gained on a team's drive are added to the scoreboard even if a touchdown is not made. For example, if you complete a pass (or run) for 30 yards but you are tackled before reaching the endzone, then 30 points (yards) are added to the scoreboard. This is a much quicker game because it will only take a few drives for a team to reach 100 yards to win.
The HOME team (blue) will have the ball first and the VISITORS (red) will have the last drive. This is a courtesy to the visiting team because it is a slight advantage to have the ball last.
First, the HOME team lines up the offensive player pieces on one side of the of the LOS. Then the VISITORS line up their defensive players on the other side to counter the offense's lineup. There are 2 player piece types: Linemen and Backs. The Linemen are rectangular and the Backs are triangular.
As we play these sample plays, the rules will be described as we go along. After following a few plays you should be able to sit down and start playing with anyone at the beginner level.
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For this play the offense uses a standard lineup with 2 wide receivers and a running back behind the QB. There are many other standard lineups and you can also make up a new one. At least 3 of the linemen must be between the hashmarks and a minimum of 5 player pieces must be lined up along the LOS.
The red defense team lines up 5 linemen and 4 Backs. There are 2 defensive backs on the same grid lane as the "Wide Receiver" offensive backs. The key to covering the receiver backs (offense) is to always be at least 1 grid space in front of them. Keep in mind that the offensive backs can move 3 spaces forward (towards the endzone) but t
The red defense team lines up 5 linemen and 4 Backs. There are 2 defensive backs on the same grid lane as the "Wide Receiver" offensive backs. The key to covering the receiver backs (offense) is to always be at least 1 grid space in front of them. Keep in mind that the offensive backs can move 3 spaces forward (towards the endzone) but the defensive backs can only move 2 grid spaces backward (toward the endzone). So sooner or later the offensive backs will get behind the defensive backs. That is why the defense here placed another "Safety" defensive back in the endzone to help out the other defending backs. Notice that there is also a defensive back on the LOS poised to rush the quarterback.
To start the game the offense rolls the dice and rolls a "2" and a "6". The offense can choose to use the energy units from one die for the linemen and the other for the backs. The offense can also choose to use all 8 energy units (6 + 2) for either player type.
The offense decides to use the "2" for the linemen to create a pocket for the QB. Note: a Lineman can only move 2 spaces forward, 2 left or right or 1 backwards per roll. The offense moves the far right lineman backwards 1 space which leaves 1 more energy unit to use on another linemen.
The offense moves the far left lineman backwards 1 sp
The offense decides to use the "2" for the linemen to create a pocket for the QB. Note: a Lineman can only move 2 spaces forward, 2 left or right or 1 backwards per roll. The offense moves the far right lineman backwards 1 space which leaves 1 more energy unit to use on another linemen.
The offense moves the far left lineman backwards 1 space to complete a pocket for the QB. The energy from this die ("2") has been spent and the die is placed back in the dice shaker.
The offense has 6 energy units to use to get the receiving backs downfield for a pass. The offense moves the left and the right receiving backs forward 3 grid spaces.
The offense moves the left receiving back 3 spaces forward
As shown in the bottom-left part of the screen you can see that the offense rolls a 2 and a 5 and chooses to use all the energy units (7 total) on the Backs. Notice that the offensive Back in the bottom-right of the image above moved diagonally once (marked "1") and then moves forward once ("2"). A Back can move up to 3 grid spaces forwar
As shown in the bottom-left part of the screen you can see that the offense rolls a 2 and a 5 and chooses to use all the energy units (7 total) on the Backs. Notice that the offensive Back in the bottom-right of the image above moved diagonally once (marked "1") and then moves forward once ("2"). A Back can move up to 3 grid spaces forward using any horizontal and/or vertical combination of moves. A Back can also use a diagonal shortcut so that you only use 2 units of energy instead of wasting 3. This was also used when moving the offensive Back directly behind the QB. This Back was moved to the left side of the QB to protect it from a sack from the defensive Back on the next roll. The offensive Back in the top-right area of the above image moved 3 spaces to the right even though a Back can only move a maximum of 2 grid spaces to the left or to the right (also referred to as horizontally). The reason that this Back is allowed to move there is because prior to a pass a receiving back can face forwrd directly towards the endzone or it can face horizontally because it is running freely in a no block zone. However once a "Pass" is declared then all offensive player pieces are facing directly forward towards the endzone and could only move 2 spaces to the left or right to catch a pass.
Let's take a minute before rolling the dice to zoom in on the QB's pocket and the defense's options around the pocket. There is one defensive Back that can move swiftly to get round the offensive linemen, but it can only move a maximum of 3 spaces (or 2 using the shortcut - see markings "1" and "2"). If the defense rolls a double, it will
Let's take a minute before rolling the dice to zoom in on the QB's pocket and the defense's options around the pocket. There is one defensive Back that can move swiftly to get round the offensive linemen, but it can only move a maximum of 3 spaces (or 2 using the shortcut - see markings "1" and "2"). If the defense rolls a double, it will have 1 extra unit of energy after it moves normally. However the defensive Back cannot move 1 space diagonally towards the QB if it is at the grid cell marked "2" because the offensive running Back beside the QB creates a "Body Block" which prevents the defense from moving diagonally past it. This type of Body Block only exists in a "Block Zone". Initially the Block Zone starts at the LOS and extends backward where the QB and the pocket is. The area on the other side of the LOS is a "No-Block Zone" which means that blocking cannot occur including this type of Body Block. Once the ball crosses the LOS via a pass or a run then the entire field is part of the Block Zone.
The defensive lineman at the bottom of the image above is in a block with an offensive lineman which "blocks" it from moving diagonally forward towards the QB (the light green grid cell that is marked with an "X"). Since there is an offensive lineman to the left of this block, the defensive lineman cannot go there either (marked "X" on a
The defensive lineman at the bottom of the image above is in a block with an offensive lineman which "blocks" it from moving diagonally forward towards the QB (the light green grid cell that is marked with an "X"). Since there is an offensive lineman to the left of this block, the defensive lineman cannot go there either (marked "X" on a dark green grid cell). The defensive lineman can exit the block along the hashmark but it can only travel in a straight line. That is not a bad move because it puts the QB in danger on the next roll. It cannot exit a block from that direction and then turn right towards the QB because of the rules of blocking. "Blocking" and "Pushing" rules are documented in detail in the full rule book.
The defense has a good roll, 5 and 6. This amount of energy units should allow the defense to attack the quarterback (QB) and also keep all the Receiving Backs covered.
The defense wants to break through the pocket and sack the QB or at least get very close in preparation for the next roll. The defensive Back that is rushing the QB can go around the pocket or the defense can "Push" the linemen out of the way first and create a hole in the line.
The red defensive Lineman (Tackle) on the far right side of the line in the image above pushes the blue offensive Lineman back one grid space. This is called a "Push". This creates a hole in the pocket that the defensive Back can can slip through. It takes 1 energy unit to push the blue offensive lineman back one grid space and another 1
The red defensive Lineman (Tackle) on the far right side of the line in the image above pushes the blue offensive Lineman back one grid space. This is called a "Push". This creates a hole in the pocket that the defensive Back can can slip through. It takes 1 energy unit to push the blue offensive lineman back one grid space and another 1 energy unit to push the red defensive Lineman to the same grid space.
On the left side of the image above the red defensive Lineman (Tackle) exits the block and moves 2 grid spaces forward. It could move only 1 space but then, on the next roll, the blue offensive Lineman would be able to move backwards 1 grid space and enter into a new Block which restricts the red defensive Lineman's movements. Now that th
On the left side of the image above the red defensive Lineman (Tackle) exits the block and moves 2 grid spaces forward. It could move only 1 space but then, on the next roll, the blue offensive Lineman would be able to move backwards 1 grid space and enter into a new Block which restricts the red defensive Lineman's movements. Now that the defensive Lineman is behind the QB, it can face any direction, therefore it can move 2 grid spaces in any direction on the next roll.
You can use the Ball marker to visualize how the play will look if you move a player piece. In the above image the defense uses the red Ball Marker to see how close it can get to the QB using 3 energy units.
A defensive Back can move 3 spaces forward but only 2 sideways (left or right). The defensive Backs are usually facing forward dow
You can use the Ball marker to visualize how the play will look if you move a player piece. In the above image the defense uses the red Ball Marker to see how close it can get to the QB using 3 energy units.
A defensive Back can move 3 spaces forward but only 2 sideways (left or right). The defensive Backs are usually facing forward downfield (vertically), but since the defensive Back is on the same row as the QB, it has the option of facing forward or facing left or right. In this case the Back can face the QB and move 3 spaces towards the QB.
The defense slips through the hole in the line and comes within 2 spaces of the QB inside the pocket with one defensive Back and one defensive Lineman. However the defense must still cover the 2 wide receivers which should be easy because there is a 3 to 2 advantage for the defense.
The defense did a good job breaking into the pocket but now it must use the remaining energy units to cover the 2 wide receivers.If the dice roll was not so good (ex: 1,2) then the defense would be forced to use
The defensive backs cover both wide receivers. The receiver closest to the endzone is double teamed with 2 defensive Backs. So the defense was able to take advantage of the high roll (5,6). The QB has a lot of pressure to pass the ball and the receivers are covered.
There is no place where the blue wide receiver at the top-left part of the above image can run to catch a pass where the red Safety Back could not cover the pass and possibly intercept it. The defense appears to have covered both wide receivers, but their is one option to complete a pass on the next play. The bottom blue wide receiver can
There is no place where the blue wide receiver at the top-left part of the above image can run to catch a pass where the red Safety Back could not cover the pass and possibly intercept it. The defense appears to have covered both wide receivers, but their is one option to complete a pass on the next play. The bottom blue wide receiver can run 3 spaces forward and the QB can throw a pass to that grid cell. It only requires a dice roll of 1 and 3.The offense might take this option if, for example, they feel that they could not prevent a sack on the next defensive roll or if they want to take their chances with a challenge to the pass in the endzone. Once a "Pass" is declared then one die is used to move the ball and the other can be used to move any player pieces, usually by the receiving Back. If the offense moves this receiver to the Ball Marker, then the two defensive Backs can only challenge with the B or C challenging dice. The defense cannot reach the grid cell with the ball unless it rolls a double. So Challenging Die A, which is best for the defense, probably will not be used. Challenging Die C is best for the offense and Challenging Die B is even, 3 completes and 3 incompletes, and no chance of an interception. So in this case the defense would challenge from the B spot. Let's see what happens next
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The defensive Backs can only move 2 grid spaces backwards counting horizontal and vertical grid cells. They can also take advantage of the diagonal shortcut but that is not needed since they are so close to the pass.
The offense rolls a 1 and 4 which is 1 more energy unit than it needs to pass the ball. In beginner rules the ball can be placed anywhere on the field with only 1 energy unit. When playing at the college or pro-level then "Pass Sectors" are used to move the ball which require much more strategy. In pro-level you must roll one die at a time and use one of the dice only for moving the ball. So the offense may roll a 4 first and choose to move this offensive Back 3 energy units and then it will want to move another offensive Back that is closer (in pass sectors) from the QB. Then if the second roll is a 1, the pass may have to go to the nearer Back, even though the challenging die will be better for the defense. But since we are playing with beginner rules we can roll first and decide to pass after seeing both dice.
The defense rolls a 1 and 2 which is enough to challenge the ball from position B or C. The defense will choose to challenge the pass using Challenging Die B. The defense does not have to challenge the Pass but in this scenario it is in their best interest to do so. The offense does not have to accept the challenge but again, in this case, they would accept. The offense rolls the medium-sized Challenging Die (B) which turned out well for the offense because a "COM" is rolled which stands for "complete". and the receiver is tackled in place. If a "STAR" is rolled then the pass is complete, the receiver is not tackled and the offense rolls 2 dice again to continue to run carrying the ball. A Star would not matter in this case because the completion is in the endzone.
When the LOS goes from the 50-yard line to the goal line the offense gained 50 yards. So the blue HOME team earns 50 points for the yards gained plus another 20 points as a bonus for the "Field Touchdown". This HOME team play is over, and now the VISITOR team becomes the offense and may or may not score any points (yards). This goes back and forth until one team reaches or exceeds 100 yards at the end of a Drive Inning (bottom of the inning). You can see how fast this (Mid-Field) game can be played. You can even keep score this way when playing a standard game which has 4 downs and starts at the 20 yard line. A standard game gives you 4 downs to reach 80 yards into the endzone. For a long game, then only 10 points (yards) would be scored only when a touchdown is scored on the field.
This is a fast version of an introductory video.
This is what a play looks like from the QB Point of View (POV).
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This is a fast version of an introductory video.
This is what a play looks like from the QB Point of View (POV).
Give customers a reason to do business with you.
under construction...
This video shows you how quick you can open the box and start playing at the beginner level. It shows you the basic moves of the Backs (3 forward, 2 sideways, 2 backwards) and the Linemen (2 forward, 2 sideways, 1 back) and the initial setup and how to start to play.
Pro-level Sample Play.
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